new Player(id, username, avatarURL [, nickname])
        Serializable container for data pertaining to a single user.
    
    
    
    
    
    
        Parameters:
| Name | Type | Argument | Default | Description | 
|---|---|---|---|---|
| id | string | The id of the user this object is representing. | ||
| username | string | The name of the user to show in the game. | ||
| avatarURL | string | URL to avatar to show for the user in the game. | ||
| nickname | string | <optional> <nullable> | null | The nickname for this user usually assigned by the guild. If the user does not have a nickname, this will have the same value as `name`. | 
- Source:
Members
- 
    avatarURL :string
- 
    
    The URL to the discord avatar of the User.Type:- string
 - Default Value:
- 
		- ''
 
- Source:
 
- 
    bleeding :number
- 
    
    How many days has the player been wounded.Type:- number
 - Source:
 
- 
    dayOfDeath :number
- 
    
    The day at which the player last died in the game. Only a valid number if the player is currently dead. Otherwise a garbage value will be available.Type:- number
 - Source:
 
- 
    id :string
- 
    
    The id of the User this Player represents.Type:- string
 - Source:
 
- 
    kills :number
- 
    
    The number of players this player has caused to die.Type:- number
 - Source:
 
- 
    living :boolean
- 
    
    Is the player still alive.Type:- boolean
 - Default Value:
- 
		- true
 
- Source:
 
- 
    name :string
- 
    
    The name of this Player.Type:- string
 - Source:
 
- 
    nickname :string
- 
    
    The nickname for this user usually assigned by the guild. If the user does not have a nickname, this will have the same value as `name`.Type:- string
 - Source:
 
- 
    rank :number
- 
    
    The current rank of the player in the game.Type:- number
 - Default Value:
- 
		- 1
 
- Source:
 
- 
    settings :object
- 
    
    Custom settings for this user associated with the games.Type:- object
 - Default Value:
- 
		- {}
 
- Source:
 
- 
    state :string
- 
    
    The current player state (normal, wounded, dead, zombie).Type:- string
 - Default Value:
- 
		- normal
 
- Source:
 
- 
    weapons :object.<number>
- 
    
    The weapons the player currently has and how many of each.Type:- object.<number>
 - Default Value:
- 
		- {}
 
- Source:
 
Methods
- 
    <static> from(member)
- 
    
    Create a Player from a given Discord.User or Player-like Object. Can be used as a copy-constructor.Parameters:Name Type Description memberDiscord~User | Discord~GuildMember | object Object, User or GuildMember to make a Player from. - Source:
 Returns:Player object created.- Type
- HungryGames~Player