Base for actions to perform in response to certain things that
happen during a hunger games.
        
        
- Source:
Classes
- GiveRoleAction
- RunCommandAction
- SendAutoplayingMessageAlertAction
- SendDayEndMessageAction
- SendDayStartMessageAction
- SendEventMessageAction
- SendMessageAction
- SendPlayerRankMessageAction
- SendStatusListAction
- SendTeamRankMessageAction
- SendVictorAction
- TakeRoleAction
Members
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    <static> actionList :Array.<{path: string, pickable: boolean}>
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    List of available actions.Type:- Array.<{path: string, pickable: boolean}>
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    <static> triggerMeta :object.<{order: number, types: Array.<string>, description: string}>
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    Map of metadata for available triggers, to aid with UIs.Type:- object.<{order: number, types: Array.<string>, description: string}>
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    <private, constant> _handler :HungryGames~Action~ActionHandler
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    Passed handler to fire once triggered.Type:- Source:
 
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    <private> _saveData :object
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    Data injected into save file that the `create` function uses to restore data. Must be serializable.Type:- object
 - Default Value:
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		- {}
 
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    delay :number
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    Delay handler call by this many milliseconds after triggered.Type:- number
 - Default Value:
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		- 0
 
- Source:
 
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    id :string
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    The unique ID for this action. Probably globally unique, definitely unique per-trigger in a guild.Type:- string
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    serializable
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    Convert this object to serializable format for saving to file. Injects data from `this._saveData`.- Source:
 
Methods
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    <abstract, static> create(client, id, obj)
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    Create action from save data.Parameters:Name Type Description clientDiscord~Client Bot client context to get object references. idstring Guild ID this action is for. objobject The parsed data from file. - Source:
 Returns:The created action.- Type
- HungryGames~Action
 
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    <static> createID()
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    Generate an ID for an Action. Does not check for collisions.- Source:
 Returns:Generated ID.- Type
- string
 
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    <static> from(client, id, obj)
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    Create an Action object from save data. Looks up action from HungryGames~Action~actionList.Parameters:Name Type Description clientDiscord~Client Client reference for obtaining discord object references. idstring The Guild ID this action is for. objobject The object data from save file. - Source:
 Returns:The created action, or null if failed to find the action.- Type
- Action
 
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    trigger(hg, game [, args])
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    Trigger the action to be performed.Parameters:Name Type Argument Description hgHungryGames HG context. gameHungryGames~GuildGame Game context. args* <optional> 
 <repeatable>
 Additional arguments to pass. - Source:
 
Type Definitions
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    ActionHandler(hg, game)
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    Handler function for a generic action.Parameters:Name Type Description hgHungryGames HG context. gameHungryGames~GuildGame Game context. - Source:
 
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    ChannelActionHandler(hg, game, channel)
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    Handler function for a action to be performed on the game channel.Parameters:Name Type Description hgHungryGames HG context. gameHungryGames~GuildGame Game context. channelDiscord~TextChannel Channel context. - Source: