Base for actions to perform in response to certain things that
happen during a hunger games.
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Classes
- GiveRoleAction
- RunCommandAction
- SendAutoplayingMessageAlertAction
- SendDayEndMessageAction
- SendDayStartMessageAction
- SendEventMessageAction
- SendMessageAction
- SendPlayerRankMessageAction
- SendStatusListAction
- SendTeamRankMessageAction
- SendVictorAction
- TakeRoleAction
Members
-
<static> actionList :Array.<{path: string, pickable: boolean}>
-
List of available actions.
Type:
- Array.<{path: string, pickable: boolean}>
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<static> triggerMeta :object.<{order: number, types: Array.<string>, description: string}>
-
Map of metadata for available triggers, to aid with UIs.
Type:
- object.<{order: number, types: Array.<string>, description: string}>
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<private, constant> _handler :HungryGames~Action~ActionHandler
-
Passed handler to fire once triggered.
Type:
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<private> _saveData :object
-
Data injected into save file that the `create` function uses to restore data. Must be serializable.
Type:
- object
- Default Value:
-
- {}
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delay :number
-
Delay handler call by this many milliseconds after triggered.
Type:
- number
- Default Value:
-
- 0
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id :string
-
The unique ID for this action. Probably globally unique, definitely unique per-trigger in a guild.
Type:
- string
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serializable
-
Convert this object to serializable format for saving to file. Injects data from `this._saveData`.
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Methods
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<abstract, static> create(client, id, obj)
-
Create action from save data.
Parameters:
Name Type Description client
Discord~Client Bot client context to get object references. id
string Guild ID this action is for. obj
object The parsed data from file. - Source:
Returns:
The created action.- Type
- HungryGames~Action
-
<static> createID()
-
Generate an ID for an Action. Does not check for collisions.
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Returns:
Generated ID.- Type
- string
-
<static> from(client, id, obj)
-
Create an Action object from save data. Looks up action from HungryGames~Action~actionList.
Parameters:
Name Type Description client
Discord~Client Client reference for obtaining discord object references. id
string The Guild ID this action is for. obj
object The object data from save file. - Source:
Returns:
The created action, or null if failed to find the action.- Type
- Action
-
trigger(hg, game [, args])
-
Trigger the action to be performed.
Parameters:
Name Type Argument Description hg
HungryGames HG context. game
HungryGames~GuildGame Game context. args
* <optional>
<repeatable>
Additional arguments to pass. - Source:
Type Definitions
-
ActionHandler(hg, game)
-
Handler function for a generic action.
Parameters:
Name Type Description hg
HungryGames HG context. game
HungryGames~GuildGame Game context. - Source:
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ChannelActionHandler(hg, game, channel)
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Handler function for a action to be performed on the game channel.
Parameters:
Name Type Description hg
HungryGames HG context. game
HungryGames~GuildGame Game context. channel
Discord~TextChannel Channel context. - Source: