new OutcomeProbabilities( [kill] [, wound] [, thrive] [, revive] [, nothing])
Probabilities of each possible outcome from an Event. All
probabilities are relative to eachother. For example, if `revive` is 6, and
`nothing` is 60, then `nothing` is 10x more likey to be chosen than `revive`.
Similarly, if `revive` is 0.6 and `nothing` is 6, `nothing` is still 10x more
likely.
Parameters:
Name | Type | Argument | Description |
---|---|---|---|
kill |
number |
<optional> |
Kill probability. |
wound |
number |
<optional> |
Wound probability. |
thrive |
number |
<optional> |
Thrive probability. |
revive |
number |
<optional> |
Revive probability. |
nothing |
number |
<optional> |
Probability of no outcome change. |
- Source:
Members
-
kill :number
-
The probability of an event being chosen that kills players.
Type:
- number
- Source:
-
nothing :number
-
The probability of an event being chosen that does not have any effect on players.
Type:
- number
- Source:
-
revive :number
-
The probability of an event being chosen that revives players.
Type:
- number
- Source:
-
thrive :number
-
The probability of an event being chosen that heals players.
Type:
- number
- Source:
-
wound :number
-
The probability of an event being chosen that wounds players.
Type:
- number
- Source: