new FinalEvent(evt, game, affected)
        Finalized event ready for display to users.
    
    
    
    
    
    
        Parameters:
| Name | Type | Description | 
|---|---|---|
| evt | HungryGames~NormalEvent | Event to finalize. | 
| game | HungryGames~GuildGame | Game context. | 
| affected | Array.<HungryGames~Player> | An array of all players affected by this event. | 
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Members
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    attacker :Object
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    Information about the attackers as a result of this event. Weapon count is amount gained.Type:- Object
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    consumer :string
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    The ID of the player that will be consuming weapons.Type:- string
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    consumes :Array.<{name: string, count: number}>
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    Amount of weapons this consumes.Type:- Array.<{name: string, count: number}>
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    icons :Array.<HungryGames~UserIconUrl>
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    The icons to show in the message.Type:- Array.<HungryGames~UserIconUrl>
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    mentionString :string
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    String to send to mention users.Type:- string
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    message :string
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    Message to show to user.Type:- string
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    subMessage :string
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    Additional message text to display.Type:- string
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    victim :Object
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    Information about the victims as a result of this event. Weapon count is amount gained.Type:- Object
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