new FinalEvent(evt, game, affected)
Finalized event ready for display to users.
Parameters:
Name | Type | Description |
---|---|---|
evt |
HungryGames~NormalEvent | Event to finalize. |
game |
HungryGames~GuildGame | Game context. |
affected |
Array.<HungryGames~Player> | An array of all players affected by this event. |
- Source:
Members
-
attacker :Object
-
Information about the attackers as a result of this event. Weapon count is amount gained.
Type:
- Object
- Source:
-
consumer :string
-
The ID of the player that will be consuming weapons.
Type:
- string
- Source:
-
consumes :Array.<{name: string, count: number}>
-
Amount of weapons this consumes.
Type:
- Array.<{name: string, count: number}>
- Source:
-
icons :Array.<HungryGames~UserIconUrl>
-
The icons to show in the message.
Type:
- Array.<HungryGames~UserIconUrl>
- Source:
-
mentionString :string
-
String to send to mention users.
Type:
- string
- Source:
-
message :string
-
Message to show to user.
Type:
- string
- Source:
-
subMessage :string
-
Additional message text to display.
Type:
- string
- Source:
-
victim :Object
-
Information about the victims as a result of this event. Weapon count is amount gained.
Type:
- Object
- Source: