new ForcedOutcome(id, list, state, text [, persists])
An outcome for one or more players in a game.
Parameters:
Name | Type | Argument | Default | Description |
---|---|---|---|---|
id |
string | The guild ID in which the users will be affected. | ||
list |
Array.<string> | The array of player IDs of which to affect. | ||
state |
string | The outcome to force the players to have been victims of by the end of the simulated day. ("living", "dead", "wounded", or "thriving"). | ||
text |
string | Message to show when the user is affected. | ||
persists |
boolean |
<optional> |
false | Does this outcome persist to the end of the game, if false it only exists for the next day. |
- Source:
Members
-
id :string
-
The guild ID of which the users will be affected.
Type:
- string
- Source:
-
list :Array.<string>
-
The array of player IDs of which this concerns.
Type:
- Array.<string>
- Source:
-
persists :boolean
-
Does this outcome persist to the end of the game. False to only exist for a single day.
Type:
- boolean
- Default Value:
-
- false
- Source:
-
state :string
-
The state to force the players to be in.
Type:
- string
- Source:
-
text :string
-
Message to show when the user is affected.
Type:
- string
- Source: