new ForcedOutcome(id, list, state, text [, persists])
        An outcome for one or more players in a game.
    
    
    
    
    
    
        Parameters:
| Name | Type | Argument | Default | Description | 
|---|---|---|---|---|
| id | string | The guild ID in which the users will be affected. | ||
| list | Array.<string> | The array of player IDs of which to affect. | ||
| state | string | The outcome to force the players to have been victims of by the end of the simulated day. ("living", "dead", "wounded", or "thriving"). | ||
| text | string | Message to show when the user is affected. | ||
| persists | boolean | <optional> | false | Does this outcome persist to the end of the game, if false it only exists for the next day. | 
- Source:
Members
- 
    id :string
- 
    
    The guild ID of which the users will be affected.Type:- string
 - Source:
 
- 
    list :Array.<string>
- 
    
    The array of player IDs of which this concerns.Type:- Array.<string>
 - Source:
 
- 
    persists :boolean
- 
    
    Does this outcome persist to the end of the game. False to only exist for a single day.Type:- boolean
 - Default Value:
- 
		- false
 
- Source:
 
- 
    state :string
- 
    
    The state to force the players to be in.Type:- string
 - Source:
 
- 
    text :string
- 
    
    Message to show when the user is affected.Type:- string
 - Source: