-
-
The parent SpikeyBot instance. Defaults to required cache value for
autocompletion, updates to current reference at init.
Type:
- Inherited From:
-
- Source:
-
-
client :Discord~Client
-
The current bot client. Defaults to require cache value for editor
autocompletion, updates to current reference at init.
Type:
- Inherited From:
-
- Source:
-
-
-
The command object for registering command listeners. Defaults to require
cache value for editor autocompletion, updates to current reference at
init.
Type:
- Inherited From:
-
- Source:
-
-
<constant> commit :string
-
The commit at HEAD at the time this module was loaded. Essentially the
version of this submodule.
Type:
- Inherited From:
-
- Source:
-
-
-
The common object. Defaults to require cache value for editor
autocompletion, updates to current reference at init.
Type:
- Inherited From:
-
- Source:
-
-
Discord :Discord
-
The current Discord object instance of the bot. Defaults to require cache
value for editor autocompletion, updates to current reference at init.
Type:
- Inherited From:
-
- Source:
-
-
<abstract> helpMessage :undefined|string|Discord~EmbedBuilder
-
The help message to show the user in the main help message.
Type:
-
undefined
|
string
|
Discord~EmbedBuilder
- Inherited From:
-
- Source:
-
-
<protected, readonly> initialized :boolean
-
Has this subModule been initialized yet (Has begin() been called).
Type:
- Inherited From:
-
- Source:
-
-
<constant> loadTime :number
-
The time at which this module was loaded for use in checking if the
module needs to be reloaded because the file has been modified since
loading.
Type:
- Inherited From:
-
- Source:
-
-
<protected> myName :string
-
The name of this submodule. Used for differentiating in the log. Should
be defined before begin().
Type:
- Inherited From:
-
- Overrides:
- Source:
-
-
<abstract> postPrefix :string
-
The postfix for the global prefix for this subModule. Must be defined
before begin(), otherwise it is ignored.
Type:
- Inherited From:
-
- Source:
-
-
<private, inner, constant> emoji :object.<string>
-
Helper object of emoji characters mapped to names.
Type:
- Default Value:
-
- {"undefined":"9⃣","X":"❌","O":"⭕"}
- Source:
-
-
<private, inner, constant> maxReactAwaitTime :number
-
Maximum amount of time to wait for reactions to a message. Also becomes
maximum amount of time a game will run with no input, because controls will
be disabled after this timeout.
Type:
- Default Value:
-
- Source:
-
-
<private, inner, constant> numCols :number
-
The number of columns in the board.
Type:
- Default Value:
-
- Source:
-
-
<private, inner> numGames :number
-
The number of currently active games. Used to determine of submodule is
unloadable.
Type:
- Source:
-
-
<private, inner, constant> numRows :number
-
The number of rows in the board.
Type:
- Default Value:
-
- Source:
-
-
begin(Discord, client, command, common, bot)
-
Initialize this submodule.
Parameters:
Name |
Type |
Description |
Discord |
Discord
|
The Discord object for the API library. |
client |
Discord~Client
|
The client that represents this bot. |
command |
Command
|
The command instance in which to
register command listeners. |
common |
Common
|
Class storing common functions. |
bot |
SpikeyBot
|
The parent SpikeyBot instance. |
- Inherited From:
-
- Source:
-
-
createGame(players, channel)
-
Create a game with the given players in a given text channel.
Parameters:
Name |
Type |
Description |
players |
Object
|
The players in the
game. |
channel |
Discord~TextChannel
|
The text channel to send messages. |
- Source:
-
-
<protected> debug(msg)
-
Log using common.logDebug, but automatically set name.
Parameters:
Name |
Type |
Description |
msg |
string
|
The message to log. |
- Inherited From:
-
- Source:
-
-
end()
-
Trigger subModule to shutdown and get ready for process terminating.
- Inherited From:
-
- Source:
-
-
<protected> error(msg)
-
Log using common.error, but automatically set name.
Parameters:
Name |
Type |
Description |
msg |
string
|
The message to log. |
- Inherited From:
-
- Source:
-
-
<protected> initialize()
-
The function called at the end of begin() for further initialization
specific to the subModule. Must be defined before begin() is called.
- Inherited From:
-
- Overrides:
- Source:
-
-
<protected> log(msg)
-
Log using common.log, but automatically set name.
Parameters:
Name |
Type |
Description |
msg |
string
|
The message to log. |
- Inherited From:
-
- Source:
-
-
<abstract> reloadable()
-
Check if this module is in a state that is ready to be
reloaded. If false is returned, this module should not be unloaded and
doing such may risk putting the module into an uncontrollable state. This
is different from unloadable, which checks if this module can be stopped
completely, this checks if the module can be stopped and restarted.
- Inherited From:
-
- Source:
-
- See:
-
Returns:
True if can be reloaded, false if cannot.
-
Type
-
boolean
-
<abstract> save( [opt])
-
Saves all data to files necessary for saving current state.
Parameters:
Name |
Type |
Argument |
Default |
Description |
opt |
string
|
<optional>
|
'sync'
|
Can be 'async', otherwise defaults to
synchronous. |
- Inherited From:
-
- Source:
-
-
<protected> shutdown()
-
Shutdown and disable this submodule. Removes all event listeners.
- Inherited From:
-
- Overrides:
- Source:
-
-
unloadable()
-
Check if this module is in a state that is ready to be
unloaded. If false is returned, this module should not be unloaded and
doing such may risk putting the module into an uncontrollable state.
- Inherited From:
-
- Overrides:
- Source:
-
- See:
-
Returns:
True if can be unloaded, false if cannot.
-
Type
-
boolean
-
<protected> warn(msg)
-
Log using common.logWarning, but automatically set name.
Parameters:
Name |
Type |
Description |
msg |
string
|
The message to log. |
- Inherited From:
-
- Source:
-
-
<private, inner> addListener(msg, game)
-
Add the listener for reactions to the game.
Parameters:
Name |
Type |
Description |
msg |
Discord~Message
|
The message to add the reactions to. |
game |
Connect4~Game
|
The game to update when changes are made. |
- Source:
-
-
<private, inner> addReactions(msg, index)
-
Add the reactions to a message for controls of the game. Recursive.
Parameters:
Name |
Type |
Default |
Description |
msg |
Discord~Message
|
|
The message to add the reactions to. |
index |
number
|
0
|
The number of reactions we have added so far. |
- Source:
-
-
<inner> checkWin(board, latestR, latestC)
-
Checks if the given board has a winner, or if the game is over.
Parameters:
Name |
Type |
Description |
board |
Array.<number>
|
Array of 9 numbers defining a board. 0 is nobody, 1
is player 1, 2 is player 2. |
latestR |
number
|
The row index where the latest move occurred. |
latestC |
number
|
The column index where the latest move occurred. |
- Source:
-
Returns:
Returns 0 if game is not over, 1 if player 1 won, 2 if
player 2 won, 3 if draw.
-
Type
-
number
-
<private, inner> commandConnect4(msg)
-
Starts a connect 4 game. If someone is mentioned it will start a game
between the message author and the mentioned person. Otherwise, waits for
someone to play.
Parameters:
Name |
Type |
Description |
msg |
Discord~Message
|
Message that triggered command. |
- Source:
-
Listens to Events: