// Copyright 2019 Campbell Crowley. All rights reserved. // Author: Campbell Crowley (dev@campbellcrowley.com) const ChannelAction = require('./ChannelAction.js'); /** * @description Send a message in the game channel announcing that Autoplay is * enabled, then deletes the message after a little while. * * @memberof HungryGames~Action * @inner * @augments HungryGames~Action~ChannelAction */ class SendAutoplayingMessageAlertAction extends ChannelAction { /** * @description Create an action that will send a message to the game channel * announcing autoplay is enabled, then deletes the message later. */ constructor() { super((hg, game, channel) => { if (!game.options.disableOutput && game.autoPlay) { channel.send({content: '`Autoplaying...`'}) .then((msg) => { setTimeout( () => msg.delete().catch(() => {}), game.options.delayDays - this.delay + 50); }) .catch(() => {}); } }, 1200); } /** * @description Create action from save data. * @public * @static * @override * @returns {HungryGames~SendAutoplayingMessageAlertAction} The created * action. */ static create() { return new SendAutoplayingMessageAlertAction(); } } module.exports = SendAutoplayingMessageAlertAction;